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Searched refs:viewProjPrevFrame (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.cpp170 … const Math::Mat4X4 viewProjPrevFrame = jpPrevFrame.proj * currCamera.matrices.viewPrevFrame; in ExecuteFrame() local
173 dat->viewProjPrevFrame = viewProjPrevFrame; in ExecuteFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_sampling_common.h347 const vec4 projPosPrev = uCameras[cameraIdx].viewProjPrevFrame * vec4(prevPos.xyz, 1.0); in GetFinalCalculatedVelocity()
361 const vec4 projPosPrev = uCameras[cameraIdx].viewProjPrevFrame * vec4(prevPos.xyz, 1.0); in GetFinalCalculatedVelocity()
H A D3d_dm_structures_common.h393 mat4 viewProjPrevFrame; member