/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 110 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() local 112 cmdList.SetDynamicStateViewport(viewportDesc); in Execute()
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H A D | render_node_default_env.cpp | 179 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderData() 344 … currentScene_.viewportDesc = RenderNodeSceneUtil::CreateViewportFromCamera(currentScene_.camera); in UpdateCurrentScene() 346 currentScene_.viewportDesc.minDepth = 1.0f; in UpdateCurrentScene() 347 currentScene_.viewportDesc.maxDepth = 1.0f; in UpdateCurrentScene()
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H A D | render_node_default_material_deferred_shading.cpp | 187 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderData() 337 … currentScene_.viewportDesc = RenderNodeSceneUtil::CreateViewportFromCamera(currentScene_.camera); in UpdateCurrentScene() 339 currentScene_.viewportDesc.minDepth = 1.0f; in UpdateCurrentScene() 340 currentScene_.viewportDesc.maxDepth = 1.0f; in UpdateCurrentScene()
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H A D | render_node_default_shadow_render_slot.cpp | 303 ViewportDesc vd = currentScene_.viewportDesc; in RenderSubmeshes() 425 currentScene_.viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass_); in CreateDefaultShaderData() 644 currentScene_.viewportDesc = { 0.0f, 0.0f, static_cast<float>(currentScene_.res.x), in UpdateCurrentScene() 660 const Math::Vec2 viewportSize = { static_cast<float>(currentScene_.viewportDesc.width), in UpdateGeneralDataUniformBuffers() 661 static_cast<float>(currentScene_.viewportDesc.height) }; in UpdateGeneralDataUniformBuffers()
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H A D | render_node_default_env.h | 118 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_default_material_deferred_shading.h | 162 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_default_depth_render_slot.h | 127 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_default_shadow_render_slot.h | 137 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_default_material_render_slot.h | 157 RENDER_NS::ViewportDesc viewportDesc; member
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H A D | render_node_camera_cubemap.cpp | 289 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local 291 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
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H A D | render_node_default_depth_render_slot.cpp | 165 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderSubmeshes() 329 … currentScene_.viewportDesc = RenderNodeSceneUtil::CreateViewportFromCamera(currentScene_.camera); in UpdateCurrentScene()
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H A D | render_node_camera_single_post_process.cpp | 352 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local 354 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
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H A D | render_node_default_material_render_slot.cpp | 285 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderSubmeshes() 632 … currentScene_.viewportDesc = RenderNodeSceneUtil::CreateViewportFromCamera(currentScene_.camera); in UpdateCurrentScene()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.cpp | 138 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() local 140 cmdList.SetDynamicStateViewport(viewportDesc); in Execute()
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H A D | render_bloom.cpp | 349 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderDownscaleAndThreshold() local 356 cmdList.SetDynamicStateViewport(viewportDesc); in RenderDownscaleAndThreshold() 392 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderDownscale() local 399 cmdList.SetDynamicStateViewport(viewportDesc); in RenderDownscale() 441 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderUpscale() local 449 cmdList.SetDynamicStateViewport(viewportDesc); in RenderUpscale()
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H A D | render_node_fullscreen_generic.cpp | 106 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrame() local 133 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteFrame()
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H A D | render_node_shader_passes_generic.cpp | 173 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrameGraphics() local 175 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteFrameGraphics()
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H A D | render_node_single_post_process.cpp | 343 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local 345 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 1754 void RenderCommandList::SetDynamicStateViewport(const ViewportDesc& viewportDesc) in SetDynamicStateViewport() argument 1757 ValidateViewport(nodeName_, viewportDesc); in SetDynamicStateViewport() 1761 data->viewportDesc = viewportDesc; in SetDynamicStateViewport() 1762 data->viewportDesc.width = Math::max(1.0f, data->viewportDesc.width); in SetDynamicStateViewport() 1763 data->viewportDesc.height = Math::max(1.0f, data->viewportDesc.height); in SetDynamicStateViewport()
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H A D | render_command_list.h | 390 ViewportDesc viewportDesc; member 570 void SetDynamicStateViewport(const ViewportDesc& viewportDesc) override;
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H A D | render_node_post_process_util.cpp | 860 …const ViewportDesc viewportDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport… in ExecuteBlit() local 862 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteBlit()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 341 virtual void SetDynamicStateViewport(const ViewportDesc& viewportDesc) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.cpp | 2444 const ViewportDesc& vd = renderCmd.viewportDesc; in RenderCommand()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 2264 const ViewportDesc& vd = renderCmd.viewportDesc; in RenderCommandDynamicStateViewport()
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