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Searched refs:viewportDesc (Results 1 – 24 of 24) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp110 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() local
112 cmdList.SetDynamicStateViewport(viewportDesc); in Execute()
H A Drender_node_default_env.cpp179 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderData()
344 … currentScene_.viewportDesc = RenderNodeSceneUtil::CreateViewportFromCamera(currentScene_.camera); in UpdateCurrentScene()
346 currentScene_.viewportDesc.minDepth = 1.0f; in UpdateCurrentScene()
347 currentScene_.viewportDesc.maxDepth = 1.0f; in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp187 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderData()
337 … currentScene_.viewportDesc = RenderNodeSceneUtil::CreateViewportFromCamera(currentScene_.camera); in UpdateCurrentScene()
339 currentScene_.viewportDesc.minDepth = 1.0f; in UpdateCurrentScene()
340 currentScene_.viewportDesc.maxDepth = 1.0f; in UpdateCurrentScene()
H A Drender_node_default_shadow_render_slot.cpp303 ViewportDesc vd = currentScene_.viewportDesc; in RenderSubmeshes()
425 currentScene_.viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass_); in CreateDefaultShaderData()
644 currentScene_.viewportDesc = { 0.0f, 0.0f, static_cast<float>(currentScene_.res.x), in UpdateCurrentScene()
660 const Math::Vec2 viewportSize = { static_cast<float>(currentScene_.viewportDesc.width), in UpdateGeneralDataUniformBuffers()
661 static_cast<float>(currentScene_.viewportDesc.height) }; in UpdateGeneralDataUniformBuffers()
H A Drender_node_default_env.h118 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_default_material_deferred_shading.h162 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_default_depth_render_slot.h127 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_default_shadow_render_slot.h137 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_default_material_render_slot.h157 RENDER_NS::ViewportDesc viewportDesc; member
H A Drender_node_camera_cubemap.cpp289 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
291 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
H A Drender_node_default_depth_render_slot.cpp165 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderSubmeshes()
329 … currentScene_.viewportDesc = RenderNodeSceneUtil::CreateViewportFromCamera(currentScene_.camera); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp352 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
354 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
H A Drender_node_default_material_render_slot.cpp285 cmdList.SetDynamicStateViewport(currentScene_.viewportDesc); in RenderSubmeshes()
632 … currentScene_.viewportDesc = RenderNodeSceneUtil::CreateViewportFromCamera(currentScene_.camera); in UpdateCurrentScene()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp138 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in Execute() local
140 cmdList.SetDynamicStateViewport(viewportDesc); in Execute()
H A Drender_bloom.cpp349 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderDownscaleAndThreshold() local
356 cmdList.SetDynamicStateViewport(viewportDesc); in RenderDownscaleAndThreshold()
392 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderDownscale() local
399 cmdList.SetDynamicStateViewport(viewportDesc); in RenderDownscale()
441 …const ViewportDesc viewportDesc { 0, 0, static_cast<float>(targetSize.x), static_cast<float>(targe… in RenderUpscale() local
449 cmdList.SetDynamicStateViewport(viewportDesc); in RenderUpscale()
H A Drender_node_fullscreen_generic.cpp106 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrame() local
133 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteFrame()
H A Drender_node_shader_passes_generic.cpp173 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteFrameGraphics() local
175 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteFrameGraphics()
H A Drender_node_single_post_process.cpp343 const ViewportDesc viewportDesc = renderNodeUtil.CreateDefaultViewport(renderPass); in ExecuteSinglePostProcess() local
345 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1754 void RenderCommandList::SetDynamicStateViewport(const ViewportDesc& viewportDesc) in SetDynamicStateViewport() argument
1757 ValidateViewport(nodeName_, viewportDesc); in SetDynamicStateViewport()
1761 data->viewportDesc = viewportDesc; in SetDynamicStateViewport()
1762 data->viewportDesc.width = Math::max(1.0f, data->viewportDesc.width); in SetDynamicStateViewport()
1763 data->viewportDesc.height = Math::max(1.0f, data->viewportDesc.height); in SetDynamicStateViewport()
H A Drender_command_list.h390 ViewportDesc viewportDesc; member
570 void SetDynamicStateViewport(const ViewportDesc& viewportDesc) override;
H A Drender_node_post_process_util.cpp860 …const ViewportDesc viewportDesc = renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultViewport… in ExecuteBlit() local
862 cmdList.SetDynamicStateViewport(viewportDesc); in ExecuteBlit()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h341 virtual void SetDynamicStateViewport(const ViewportDesc& viewportDesc) = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2444 const ViewportDesc& vd = renderCmd.viewportDesc; in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2264 const ViewportDesc& vd = renderCmd.viewportDesc; in RenderCommandDynamicStateViewport()