/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | fullscreen_blur.frag | 28 …ussianBlurR(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).r; 31 …sianBlurRG(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).rg; 34 …anBlurRGB(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).rgb; 37 …ussianBlurA(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).r; 41 …nscaleRGB(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).rgb; 45 …caleRGBA(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).rgba; 49 …eRGBADof(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).rgba; 52 …BlurRGBA(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).rgba; 56 …eRGBADof(uTex, uSampler, gl_FragCoord.xy, inUv.xy, uPc.factor.xy, uPc.viewportSizeInvSize.zw).rgba;
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H A D | bloom_downscale.frag | 32 color = bloomDownscale9(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler); 34 color = bloomDownscale(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
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H A D | bloom_downscale_threshold.frag | 33 color = bloomDownscaleWeighted9(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler); 35 color = bloomDownscaleWeighted(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
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H A D | fullscreen_motion_blur.frag | 119 const vec2 texIdx = baseUv * uPc.viewportSizeInvSize.xy; 127 …vec2 baseTileVelocity = GetUnpackTileVelocity(velUv.xy, uPc.viewportSizeInvSize.zw) * velocityCoef… 134 …const vec2 baseVelocity = GetUnpackVelocity(velUv.xy, uPc.viewportSizeInvSize.zw) * velocityCoeffi… 174 … const vec2 sampleVel = GetUnpackVelocity(uv, uPc.viewportSizeInvSize.zw) * velocityCoefficient;
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H A D | bloom_upscale.frag | 30 vec3 color = bloomUpscale(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
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H A D | depth_of_field.frag | 58 …outColor = DepthOfField(inUv, uPc.viewportSizeInvSize.zw, uLocalData.factors[0], uLocalData.factor…
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H A D | fullscreen_combined_post_process.frag | 41 uPc.viewportSizeInvSize.zw, uImgSampler, outColor.rgb, outColor.rgb);
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H A D | fullscreen_taa.frag | 79 velUv += offset * (uPc.viewportSizeInvSize.zw); 82 return textureLod(sampler2D(uVelocity, uSampler), velUv, 0).xy * uPc.viewportSizeInvSize.zw;
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H A D | fullscreen_motion_blur_tile_max.frag | 54 const vec2 stepSize = uPc.viewportSizeInvSize.zw / 4.0;
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H A D | fullscreen_fxaa.frag | 67 const vec2 textureSizeInv = uPc.viewportSizeInvSize.zw;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/computeshader/ |
H A D | bloom_downscale.comp | 26 const vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * uPc.viewportSizeInvSize.zw; 30 color = bloomDownscale9(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler); 32 color = bloomDownscale(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
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H A D | bloom_downscale_threshold.comp | 30 const vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * uPc.viewportSizeInvSize.zw; 35 color = bloomDownscaleWeighted9(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler); 37 color = bloomDownscaleWeighted(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
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H A D | bloom_upscale.comp | 28 const vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * uPc.viewportSizeInvSize.zw; 30 vec3 color = bloomUpscale(uv, uPc.viewportSizeInvSize.zw, uTex, uSampler);
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H A D | bloom_combine.comp | 26 const vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * uPc.viewportSizeInvSize.zw; 30 const vec3 bloomColor = bloomUpscale(uv, uPc.viewportSizeInvSize.zw, uTexBloom, uSampler);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.cpp | 205 …uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSi… in ComputeDownscaleAndThreshold() 240 …uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSi… in ComputeDownscale() 275 …uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSi… in ComputeUpscale() 311 …uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSi… in ComputeCombine() 375 …uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSi… in RenderDownscaleAndThreshold() 415 …uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSi… in RenderDownscale() 469 …uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSi… in RenderUpscale() 513 …uPc.viewportSizeInvSize = Math::Vec4(static_cast<float>(targetSize.x), static_cast<float>(targetSi… in RenderCombine()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_post_process_structs_common.h | 97 vec4 viewportSizeInvSize; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadow_render_slot.cpp | 662 const Math::Vec4 viewportSizeInvSize = { viewportSize.x, viewportSize.y, 1.0f / viewportSize.x, in UpdateGeneralDataUniformBuffers() local 666 viewportSizeInvSize, in UpdateGeneralDataUniformBuffers()
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