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Searched refs:vsmColorHandle (Results 1 – 10 of 10) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_cubemap.cpp76 sb.vsmColorHandle = in GetShadowBufferNodeData()
81 if (!RenderHandleUtil::IsValid(sb.vsmColorHandle)) { in GetShadowBufferNodeData()
82 sb.vsmColorHandle = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_BLACK); in GetShadowBufferNodeData()
364 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet0()
H A Drender_node_default_material_deferred_shading.cpp71 sb.vsmColorHandle = in GetShadowBufferNodeData()
76 if (!RenderHandleUtil::IsValid(sb.vsmColorHandle)) { in GetShadowBufferNodeData()
77 sb.vsmColorHandle = gpuResourceMgr.GetImageHandle("CORE_DEFAULT_GPU_IMAGE"); in GetShadowBufferNodeData()
253 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet01()
H A Drender_node_camera_single_post_process.cpp94 sb.vsmColorHandle = in GetShadowBufferNodeData()
99 if (!RenderHandleUtil::IsValid(sb.vsmColorHandle)) { in GetShadowBufferNodeData()
100 sb.vsmColorHandle = gpuResourceMgr.GetImageHandle(CORE_DEFAULT_GPU_IMAGE_BLACK); in GetShadowBufferNodeData()
445 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet0()
H A Drender_node_camera_cubemap.h64 RENDER_NS::RenderHandle vsmColorHandle; member
H A Drender_node_camera_single_post_process.h65 RENDER_NS::RenderHandle vsmColorHandle; member
H A Drender_node_default_material_deferred_shading.h77 RENDER_NS::RenderHandle vsmColorHandle; member
H A Drender_node_default_shadow_render_slot.h54 RENDER_NS::RenderHandleReference vsmColorHandle; member
H A Drender_node_default_shadow_render_slot.cpp142 shadowBuffers_.vsmColorHandle = in InitNode()
212 shadowBuffers_.vsmColorHandle = gpuResourceMgr.Create( in PreExecuteFrame()
581 renderPass.renderPassDesc.attachmentHandles[1] = buffers.vsmColorHandle.GetHandle(); in CreateRenderPass()
H A Drender_node_default_material_render_slot.cpp128 sb.vsmColorHandle = in GetShadowBufferNodeData()
133 if (!RenderHandleUtil::IsValid(sb.vsmColorHandle)) { in GetShadowBufferNodeData()
134 sb.vsmColorHandle = gpuResourceMgr.GetImageHandle("CORE_DEFAULT_GPU_IMAGE"); in GetShadowBufferNodeData()
448 bi.handle = shadowBuffers_.vsmColorHandle; in UpdateSet01()
H A Drender_node_default_material_render_slot.h61 RENDER_NS::RenderHandle vsmColorHandle; member