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Searched refs:waitIdx (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp374 … for (uint32_t waitIdx = 0; waitIdx < ref.submitDepencies.waitSemaphoreCount; ++waitIdx) { in IterateRenderBackendNodeGraphNodeStores() local
375 … const uint32_t currRenderNodeIdx = nodeContextRef.submitInfo.waitSemaphoreNodeIndices[waitIdx]; in IterateRenderBackendNodeGraphNodeStores()
378 ref.submitDepencies.waitSemaphoreNodeIndices[waitIdx] = in IterateRenderBackendNodeGraphNodeStores()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp478 …for (uint32_t waitIdx = 0; waitIdx < renderContextRef.submitDepencies.waitSemaphoreCount; ++waitId… in RenderProcessSubmitCommandLists() local
479 …nst uint32_t waitCmdBufferIdx = renderContextRef.submitDepencies.waitSemaphoreNodeIndices[waitIdx]; in RenderProcessSubmitCommandLists()
480 … PLUGIN_ASSERT(waitIdx < static_cast<uint32_t>(commandBufferSubmitter_.commandBuffers.size())); in RenderProcessSubmitCommandLists()