Searched refs:waitIdx (Results 1 – 2 of 2) sorted by relevance
374 … for (uint32_t waitIdx = 0; waitIdx < ref.submitDepencies.waitSemaphoreCount; ++waitIdx) { in IterateRenderBackendNodeGraphNodeStores() local375 … const uint32_t currRenderNodeIdx = nodeContextRef.submitInfo.waitSemaphoreNodeIndices[waitIdx]; in IterateRenderBackendNodeGraphNodeStores()378 ref.submitDepencies.waitSemaphoreNodeIndices[waitIdx] = in IterateRenderBackendNodeGraphNodeStores()
478 …for (uint32_t waitIdx = 0; waitIdx < renderContextRef.submitDepencies.waitSemaphoreCount; ++waitId… in RenderProcessSubmitCommandLists() local479 …nst uint32_t waitCmdBufferIdx = renderContextRef.submitDepencies.waitSemaphoreNodeIndices[waitIdx]; in RenderProcessSubmitCommandLists()480 … PLUGIN_ASSERT(waitIdx < static_cast<uint32_t>(commandBufferSubmitter_.commandBuffers.size())); in RenderProcessSubmitCommandLists()