Searched refs:weakText_ (Results 1 – 4 of 4) sorted by relevance
151 WeakPtr<RenderText> weakText_; variable
218 WeakPtr<RenderText> weakText_; variable
726 weakText_ = weakText; in SetWeakText()731 return weakText_; in GetWeakText()
398 weakText_ = overlay->GetWeakText(); in UpdateWeakText()399 auto renderText = weakText_.Upgrade(); in UpdateWeakText()892 auto text = weakText_.Upgrade(); in HandleDragStart()