Searched refs:webGlProgram (Results 1 – 2 of 2) sorted by relevance
34 unique_ptr<WebGLProgram> webGlProgram = make_unique<WebGLProgram>(); in Constructor() local35 if (!NClass::SetEntityFor<WebGLProgram>(env, funcArg.GetThisVar(), move(webGlProgram))) { in Constructor()
324 WebGLProgram* webGlProgram = nullptr; in CreateProgram() local326 if (webGlProgram == nullptr) { in CreateProgram()334 webGlProgram->SetProgramId(programId); in CreateProgram()543 if (webGlProgram == nullptr) { in DeleteProgram()926 if (webGlProgram == nullptr) { in GetProgramParameter()930 programId = webGlProgram->GetProgramId(); in GetProgramParameter()972 if (webGlProgram != nullptr) { in GetAttachedShaders()973 programId = webGlProgram->GetProgramId(); in GetAttachedShaders()993 if (webGlProgram == nullptr) { in GetUniformLocation()1026 if (webGlProgram == nullptr) { in GetAttribLocation()[all …]