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Searched refs:widthAnimation (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Dpage_transition_option.cpp324 …auto widthAnimation = AceType::MakeRefPtr<CurveAnimation<float>>(deviceWidth_, deviceWidth_, Curve… in TransitionPhoneTweenOption() local
325 …sitionOutOption_.SetPropertyAnimationFloat(PropertyAnimatableType::PROPERTY_WIDTH, widthAnimation); in TransitionPhoneTweenOption()
347 …auto widthAnimation = AceType::MakeRefPtr<CurveAnimation<float>>(deviceWidth_, deviceWidth_, Curve… in TransitionPhoneTweenOption() local
348 …sitionOutOption_.SetPropertyAnimationFloat(PropertyAnimatableType::PROPERTY_WIDTH, widthAnimation); in TransitionPhoneTweenOption()
382 auto widthAnimation = AceType::MakeRefPtr<CurveAnimation<float>>( in CreateTransitionInOption() local
384 …contentInOption_.SetPropertyAnimationFloat(PropertyAnimatableType::PROPERTY_WIDTH, widthAnimation); in CreateTransitionInOption()
393 …contentInOption_.SetPropertyAnimationFloat(PropertyAnimatableType::PROPERTY_WIDTH, widthAnimation); in CreateTransitionInOption()
430 auto widthAnimation = AceType::MakeRefPtr<CurveAnimation<float>>( in CreateTransitionOutOption() local
432 …ontentOutOption_.SetPropertyAnimationFloat(PropertyAnimatableType::PROPERTY_WIDTH, widthAnimation); in CreateTransitionOutOption()
485 …auto widthAnimation = AceType::MakeRefPtr<CurveAnimation<float>>(deviceWidth_, 0.0f, Curves::FRICT… in CreateTransitionOutOption() local
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Dshared_transition_effect.cpp281 auto widthAnimation = in CreateSizeAnimation() local
283 option.SetPropertyAnimationFloat(PropertyAnimatableType::PROPERTY_WIDTH, widthAnimation); in CreateSizeAnimation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H A Drender_text_overlay.cpp1063 …rTextOverlay::BuildStrokeWidthAnimation(const RefPtr<KeyframeAnimation<Dimension>>& widthAnimation, in BuildStrokeWidthAnimation() argument
1068 widthAnimation->AddKeyframe(widthFrameStart); in BuildStrokeWidthAnimation()
1075 widthAnimation->AddKeyframe(widthFrameMid); in BuildStrokeWidthAnimation()
1077 widthAnimation->AddKeyframe(widthFrameEnd); in BuildStrokeWidthAnimation()
1078 widthAnimation->AddListener([weakText = AceType::WeakClaim(this)](const Dimension& value) { in BuildStrokeWidthAnimation()
H A Drender_text_overlay.h184 …void BuildStrokeWidthAnimation(const RefPtr<KeyframeAnimation<Dimension>>& widthAnimation, const D…