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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp341 const uint32_t writeDataByteSize = static_cast<uint32_t>(uboData.size_bytes()); in WriteLocalUboData() local
344 … uboData_.currentOffset = Align(uboData_.currentOffset + writeDataByteSize, OFFSET_ALIGNMENT); in WriteLocalUboData()