Searched refs:zOffset (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/ |
H A D | webgl_arg.h | 305 GLint zOffset; member 306 TexSubImage3DArg() : TexSubImage2DArg(), zOffset(0) {} in TexSubImage3DArg() 309 zOffset = arg.zOffset; in TexSubImage3DArg() 329 GLint zOffset; member 330 CopyTexSubImage3DArg() : CopyTexSubImageArg(), zOffset(0) {} in CopyTexSubImage3DArg()
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/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/ |
H A D | webgl2_rendering_context_impl.cpp | 827 …!WebGLTexture::CheckTextureSize(arg.zOffset, arg.depth, texture->GetDepth(arg.target, arg.level)))… in CheckTexSubImage3D() 859 …glTexSubImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgAr… in TexSubImage3D() 896 …glTexSubImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgAr… in TexSubImage3D() 913 …glTexSubImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgAr… in TexSubImage3D() 933 …glCopyTexSubImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, i… in CopyTexSubImage3D() 1006 …bImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgArg.width, in CompressedTexSubImage3D() 1040 …bImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgArg.width, in CompressedTexSubImage3D()
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H A D | webgl_arg.cpp | 859 LOGD("xOffset %{public}u yOffset %{public}u zOffset %{public}u", xOffset, yOffset, zOffset); in Dump()
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H A D | webgl2_rendering_context_base.cpp | 748 tie(succ, imgArg.zOffset) = NVal(env, funcArg[NARG_POS::FIFTH]).ToInt32(); in TexSubImage3D() 824 tie(succ, imgArg.zOffset) = NVal(env, funcArg[NARG_POS::FIFTH]).ToInt32(); in CopyTexSubImage3D() 945 tie(succ, imgArg.zOffset) = NVal(env, funcArg[NARG_POS::FIFTH]).ToInt32(); in CompressedTexSubImage3D()
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H A D | webgl_rendering_context_draw.cpp | 1028 …if (!WebGLTexture::CheckTextureSize(img3D->zOffset, img3D->depth, texture->GetDepth(arg.target, ar… in CheckCopyTexSubImage()
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