Home
last modified time | relevance | path

Searched refs:zOffset (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/
H A Dwebgl_arg.h305 GLint zOffset; member
306 TexSubImage3DArg() : TexSubImage2DArg(), zOffset(0) {} in TexSubImage3DArg()
309 zOffset = arg.zOffset; in TexSubImage3DArg()
329 GLint zOffset; member
330 CopyTexSubImage3DArg() : CopyTexSubImageArg(), zOffset(0) {} in CopyTexSubImage3DArg()
/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl2_rendering_context_impl.cpp827 …!WebGLTexture::CheckTextureSize(arg.zOffset, arg.depth, texture->GetDepth(arg.target, arg.level)))… in CheckTexSubImage3D()
859 …glTexSubImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgAr… in TexSubImage3D()
896 …glTexSubImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgAr… in TexSubImage3D()
913 …glTexSubImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgAr… in TexSubImage3D()
933 …glCopyTexSubImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, i… in CopyTexSubImage3D()
1006 …bImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgArg.width, in CompressedTexSubImage3D()
1040 …bImage3D(imgArg.target, imgArg.level, imgArg.xOffset, imgArg.yOffset, imgArg.zOffset, imgArg.width, in CompressedTexSubImage3D()
H A Dwebgl_arg.cpp859 LOGD("xOffset %{public}u yOffset %{public}u zOffset %{public}u", xOffset, yOffset, zOffset); in Dump()
H A Dwebgl2_rendering_context_base.cpp748 tie(succ, imgArg.zOffset) = NVal(env, funcArg[NARG_POS::FIFTH]).ToInt32(); in TexSubImage3D()
824 tie(succ, imgArg.zOffset) = NVal(env, funcArg[NARG_POS::FIFTH]).ToInt32(); in CopyTexSubImage3D()
945 tie(succ, imgArg.zOffset) = NVal(env, funcArg[NARG_POS::FIFTH]).ToInt32(); in CompressedTexSubImage3D()
H A Dwebgl_rendering_context_draw.cpp1028 …if (!WebGLTexture::CheckTextureSize(img3D->zOffset, img3D->depth, texture->GetDepth(arg.target, ar… in CheckCopyTexSubImage()