Searched defs:preBuffer (Results 1 – 11 of 11) sorted by relevance
113 auto preBuffer = params.GetPreBuffer(); in CreateLayer() local156 auto preBuffer = params.GetPreBuffer(); in CreateLayerForRenderThread() local187 auto preBuffer = surfaceHandler->GetPreBuffer(); in CreateUIFirstLayer() local252 …sptr<SurfaceBuffer>& preBuffer, const sptr<IConsumerSurface>& consumer, const sptr<SyncFence>& acq… in GetLayerInfo()
47 sptr<SurfaceBuffer> preBuffer = nullptr; member
374 auto preBuffer = params->GetPreBuffer(); in ReleaseSelfDrawingNodeBuffer() local
1398 auto preBuffer = surfaceHandler->GetPreBuffer(); in ConsumeAndUpdateAllNodes() local1664 auto preBuffer = surfaceHandler->GetPreBuffer(); in ReleaseAllNodesBuffer() local
1050 auto preBuffer = surfaceHandler.GetPreBuffer(); in ReleaseBuffer() local
171 auto preBuffer = drawLayer->GetPreBuffer(); in Draw() local
575 auto preBuffer = layer->GetLayerInfo()->GetPreBuffer(); in ReleaseSurfaceBuffer() local583 auto preBuffer = layer->GetPreBuffer(); in ReleaseSurfaceBuffer() local
262 void RSSurfaceRenderParams::SetPreBuffer(const sptr<SurfaceBuffer>& preBuffer) in SetPreBuffer()
283 auto preBuffer = layerContext->GetPreBuffer(); in Draw() local
260 virtual void SetPreBuffer(const sptr<SurfaceBuffer>& preBuffer) {} in SetPreBuffer()
1168 const sptr<SyncFence>& acquireFence, const sptr<SurfaceBuffer>& preBuffer) in UpdateBufferInfo()1199 if (auto preBuffer = surfaceHandler_->GetPreBuffer()) { in NeedClearBufferCache() local