Searched refs:ARROW_HEIGHT (Results 1 – 3 of 3) sorted by relevance
29 constexpr Dimension ARROW_HEIGHT = 8.0_vp; variable232 childOffset_ += Offset(0.0, NormalizeToPx(ARROW_HEIGHT)); in UpdateCustomChildPosition()242 childOffset_ += Offset(0.0, -NormalizeToPx(ARROW_HEIGHT)); in UpdateCustomChildPosition()250 childOffset_ += Offset(NormalizeToPx(ARROW_HEIGHT), 0.0); in UpdateCustomChildPosition()258 childOffset_ += Offset(-NormalizeToPx(ARROW_HEIGHT), 0.0); in UpdateCustomChildPosition()277 bottomRight += Offset(0.0, NormalizeToPx(ARROW_HEIGHT)); in UpdateTouchRegion()286 topLeft += Offset(0.0, -NormalizeToPx(ARROW_HEIGHT)); in UpdateTouchRegion()287 bottomRight += Offset(0.0, NormalizeToPx(ARROW_HEIGHT)); in UpdateTouchRegion()296 bottomRight += Offset(NormalizeToPx(ARROW_HEIGHT), 0.0); in UpdateTouchRegion()305 topLeft += Offset(-NormalizeToPx(ARROW_HEIGHT), 0.0); in UpdateTouchRegion()[all …]
33 constexpr Dimension ARROW_HEIGHT = 8.0_vp; variable100 auto arrowSizeHeight = static_cast<float>(ARROW_HEIGHT.ConvertToPx()); in PaintText()140 auto arrowSizeHeight = static_cast<float>(ARROW_HEIGHT.ConvertToPx()); in PaintHorizontalBubble()176 auto arrowHeight = static_cast<float>(ARROW_HEIGHT.ConvertToPx()); in PaintVerticalBubble()226 auto arrowSizeHeight = static_cast<float>(ARROW_HEIGHT.ConvertToPx()); in PaintHorizontalBubbleSuitableAging()286 auto arrowHeight = static_cast<float>(ARROW_HEIGHT.ConvertToPx()); in PaintVerticalBubbleSuitableAging()
103 constexpr Dimension ARROW_HEIGHT = 8.0_vp; variable1016 auto arrowSizeHeight = static_cast<float>(ARROW_HEIGHT.ConvertToPx());