Searched refs:BASE_FORMAT_D32_SFLOAT (Results 1 – 12 of 12) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBase/api/base/util/ |
H A D | formats.h | 282 BASE_FORMAT_D32_SFLOAT = 126, enumerator
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | camera_component_manager.cpp | 90 DECL_ENUM(Format, BASE_FORMAT_D32_SFLOAT, "BASE_FORMAT_D32_SFLOAT")
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.cpp | 345 BASE_FORMAT_D32_SFLOAT, // fallback to 32 bit depth only 347 BASE_FORMAT_D32_SFLOAT,
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H A D | gpu_program_util.cpp | 295 case BASE_FORMAT_D32_SFLOAT: in FormatByteSize()
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H A D | gpu_resource_manager.cpp | 84 … (format == Format::BASE_FORMAT_D32_SFLOAT) || (format == Format::BASE_FORMAT_D24_UNORM_S8_UINT)) in GetAdditionalImageFlagsFromFormat() 2330 … (format == BASE_FORMAT_D32_SFLOAT) || (format == BASE_FORMAT_D16_UNORM_S8_UINT) || in GetImageAspectFlags()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | json_format_serialization.h | 155 { BASE_NS::Format::BASE_FORMAT_D32_SFLOAT, "d32_sfloat" },
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_create_gpu_images.cpp | 139 ? Format::BASE_FORMAT_D32_SFLOAT in CheckFormat()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | swapchain_gles.cpp | 85 depthFormat = BASE_FORMAT_D32_SFLOAT; in GetDepthFormat()
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H A D | device_gles.cpp | 666 …{ BASE_FORMAT_D32_SFLOAT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT32F, GL_FLOAT, 4, { false, 0, 0, 0…
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | swapchain_vk.cpp | 43 …preferredFormats[PREFERRED_FORMAT_COUNT] = { BASE_FORMAT_D24_UNORM_S8_UINT, BASE_FORMAT_D32_SFLOAT, in GetValidDepthFormat()
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H A D | device_vk.cpp | 447 …Format DEPTH_FORMATS[DEPTH_FORMAT_COUNT] = { BASE_FORMAT_D24_UNORM_S8_UINT, BASE_FORMAT_D32_SFLOAT, in CheckValidDepthFormats()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.cpp | 93 outFormat = Format::BASE_FORMAT_D32_SFLOAT; in GetValidDepthFormat() 134 …ImageDesc DEPTH_DEFAULT_DESC { CORE_IMAGE_TYPE_2D, CORE_IMAGE_VIEW_TYPE_2D, BASE_FORMAT_D32_SFLOAT,
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