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Searched refs:BEZIER_WIDTH_HALF (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/
H A Drender_bubble.cpp371 NormalizeToPx(BEZIER_WIDTH_HALF), in InitArrowTopAndBottomPosition()
375 NormalizeToPx(BEZIER_WIDTH_HALF), in InitArrowTopAndBottomPosition()
692 …path.lineTo(arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_WIDTH_HALF), childOffset_.G… in BuildTopLinePath()
721 …path.LineTo(arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_WIDTH_HALF), childOffset_.G… in BuildTopLinePath()
753 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_WIDTH_HALF)); in BuildRightLinePath()
783 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_WIDTH_HALF)); in BuildRightLinePath()
814 path.lineTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_WIDTH_HALF), in BuildBottomLinePath()
844 path.LineTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_WIDTH_HALF), in BuildBottomLinePath()
876 …ineTo(childOffset_.GetX(), arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_WIDTH_HALF)); in BuildLeftLinePath()
905 …ineTo(childOffset_.GetX(), arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_WIDTH_HALF)); in BuildLeftLinePath()
H A Drosen_render_bubble.cpp251 NormalizeToPx(BEZIER_WIDTH_HALF)), in PaintTopBubbleInJs()
253 NormalizeToPx(BEZIER_WIDTH_HALF)); in PaintTopBubbleInJs()
312 NormalizeToPx(BEZIER_WIDTH_HALF)), in PaintTopBubbleInJs()
314 NormalizeToPx(BEZIER_WIDTH_HALF)); in PaintTopBubbleInJs()
377 NormalizeToPx(BEZIER_WIDTH_HALF)), in PaintBottomBubbleInJs()
379 NormalizeToPx(BEZIER_WIDTH_HALF)); in PaintBottomBubbleInJs()
438 NormalizeToPx(BEZIER_WIDTH_HALF)), in PaintBottomBubbleInJs()
440 NormalizeToPx(BEZIER_WIDTH_HALF)); in PaintBottomBubbleInJs()
H A Drender_bubble.h34 constexpr Dimension BEZIER_WIDTH_HALF = 16.0_vp; variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H A Dbubble_paint_method.cpp44 constexpr Dimension BEZIER_WIDTH_HALF = 16.0_vp; variable
476 path.LineTo(arrowTopOffset - BEZIER_WIDTH_HALF.ConvertToPx() + borderOffset, in BuildTopLinePath()
569 arrowPositionY + arrowOffset - BEZIER_WIDTH_HALF.ConvertToPx() + borderOffset); in BuildRightLinePath()
644 path.LineTo(arrowBottomOffset + BEZIER_WIDTH_HALF.ConvertToPx() - borderOffset, in BuildBottomLinePath()
728 arrowPositionY + arrowOffset + BEZIER_WIDTH_HALF.ConvertToPx() - borderOffset); in BuildLeftLinePath()
H A Dbubble_layout_algorithm.cpp65 constexpr Dimension BEZIER_WIDTH_HALF = 8.0_vp; variable
2129 …childPosition.GetX() + border_.TopLeftRadius().GetX().ConvertToPx() + BEZIER_WIDTH_HALF.ConvertToP… in GetChildPosition()
2145 …childPosition.GetX() + border_.TopLeftRadius().GetX().ConvertToPx() + BEZIER_WIDTH_HALF.ConvertToP… in GetChildPosition()
2201 BEZIER_WIDTH_HALF.ConvertToPx(), childSize.Height() + arrowHeight_); in GetPositionWithPlacement()
2218 BEZIER_WIDTH_HALF.ConvertToPx(), -arrowHeight_); in GetPositionWithPlacement()