Searched refs:BEZIER_WIDTH_HALF (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/bubble/ |
H A D | render_bubble.cpp | 371 NormalizeToPx(BEZIER_WIDTH_HALF), in InitArrowTopAndBottomPosition() 375 NormalizeToPx(BEZIER_WIDTH_HALF), in InitArrowTopAndBottomPosition() 692 …path.lineTo(arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_WIDTH_HALF), childOffset_.G… in BuildTopLinePath() 721 …path.LineTo(arrowPosition_.GetX() + arrowOffset - NormalizeToPx(BEZIER_WIDTH_HALF), childOffset_.G… in BuildTopLinePath() 753 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_WIDTH_HALF)); in BuildRightLinePath() 783 arrowPosition_.GetY() + arrowOffset - NormalizeToPx(BEZIER_WIDTH_HALF)); in BuildRightLinePath() 814 path.lineTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_WIDTH_HALF), in BuildBottomLinePath() 844 path.LineTo(arrowPosition_.GetX() + arrowOffset + NormalizeToPx(BEZIER_WIDTH_HALF), in BuildBottomLinePath() 876 …ineTo(childOffset_.GetX(), arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_WIDTH_HALF)); in BuildLeftLinePath() 905 …ineTo(childOffset_.GetX(), arrowPosition_.GetY() + arrowOffset + NormalizeToPx(BEZIER_WIDTH_HALF)); in BuildLeftLinePath()
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H A D | rosen_render_bubble.cpp | 251 NormalizeToPx(BEZIER_WIDTH_HALF)), in PaintTopBubbleInJs() 253 NormalizeToPx(BEZIER_WIDTH_HALF)); in PaintTopBubbleInJs() 312 NormalizeToPx(BEZIER_WIDTH_HALF)), in PaintTopBubbleInJs() 314 NormalizeToPx(BEZIER_WIDTH_HALF)); in PaintTopBubbleInJs() 377 NormalizeToPx(BEZIER_WIDTH_HALF)), in PaintBottomBubbleInJs() 379 NormalizeToPx(BEZIER_WIDTH_HALF)); in PaintBottomBubbleInJs() 438 NormalizeToPx(BEZIER_WIDTH_HALF)), in PaintBottomBubbleInJs() 440 NormalizeToPx(BEZIER_WIDTH_HALF)); in PaintBottomBubbleInJs()
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H A D | render_bubble.h | 34 constexpr Dimension BEZIER_WIDTH_HALF = 16.0_vp; variable
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/ |
H A D | bubble_paint_method.cpp | 44 constexpr Dimension BEZIER_WIDTH_HALF = 16.0_vp; variable 476 path.LineTo(arrowTopOffset - BEZIER_WIDTH_HALF.ConvertToPx() + borderOffset, in BuildTopLinePath() 569 arrowPositionY + arrowOffset - BEZIER_WIDTH_HALF.ConvertToPx() + borderOffset); in BuildRightLinePath() 644 path.LineTo(arrowBottomOffset + BEZIER_WIDTH_HALF.ConvertToPx() - borderOffset, in BuildBottomLinePath() 728 arrowPositionY + arrowOffset + BEZIER_WIDTH_HALF.ConvertToPx() - borderOffset); in BuildLeftLinePath()
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H A D | bubble_layout_algorithm.cpp | 65 constexpr Dimension BEZIER_WIDTH_HALF = 8.0_vp; variable 2129 …childPosition.GetX() + border_.TopLeftRadius().GetX().ConvertToPx() + BEZIER_WIDTH_HALF.ConvertToP… in GetChildPosition() 2145 …childPosition.GetX() + border_.TopLeftRadius().GetX().ConvertToPx() + BEZIER_WIDTH_HALF.ConvertToP… in GetChildPosition() 2201 BEZIER_WIDTH_HALF.ConvertToPx(), childSize.Height() + arrowHeight_); in GetPositionWithPlacement() 2218 BEZIER_WIDTH_HALF.ConvertToPx(), -arrowHeight_); in GetPositionWithPlacement()
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