Searched refs:BUBBLE_ARROW_WIDTH (Results 1 – 2 of 2) sorted by relevance
60 Dimension BUBBLE_ARROW_WIDTH = 16.0_vp; variable137 auto w1 = BUBBLE_ARROW_WIDTH.ConvertToPx() / HALF; in GetP2()151 BUBBLE_ARROW_WIDTH = width; in calculateArrowPoint()171 auto p1x = BUBBLE_ARROW_WIDTH / HALF; in calculateArrowPoint()540 double arrowWidth = BUBBLE_ARROW_WIDTH.ConvertToPx(); in GetIfNeedArrow()573 realArrowWidth_ = BUBBLE_ARROW_WIDTH.ConvertToPx(); in InitProps()967 double arrowWidth = BUBBLE_ARROW_WIDTH.ConvertToPx(); in UpdateChildPosition()1500 BUBBLE_ARROW_WIDTH.ConvertToPx() / HALF; in GetArrowOffset()1509 BUBBLE_ARROW_WIDTH.ConvertToPx() / HALF; in GetArrowOffset()1591 BUBBLE_ARROW_WIDTH.ConvertToPx() / HALF; in GetArrowBuildPlacement()[all …]
60 Dimension BUBBLE_ARROW_WIDTH = 16.0_vp; variable208 BUBBLE_ARROW_WIDTH = Dimension(arrowWidth_); in IsPaintDoubleBorder()509 float arrowTopOffset = childOffset_.GetX() - BUBBLE_ARROW_WIDTH.ConvertToPx() / HALF; in BuildTopDoubleBorderPath()597 float arrowRightOffset = childOffset_.GetY() - BUBBLE_ARROW_WIDTH.ConvertToPx() / HALF; in BuildRightDoubleBorderPath()672 float arrowBottomOffset = childOffset_.GetX() - BUBBLE_ARROW_WIDTH.ConvertToPx() / HALF; in BuildBottomDoubleBorderPath()697 float arrowLeftOffset = childOffset_.GetY() - BUBBLE_ARROW_WIDTH.ConvertToPx() / HALF; in BuildLeftDoubleBorderPath()