Searched refs:CreateGraphicsState (Results 1 – 6 of 6) sorted by relevance
243 … virtual RenderHandleReference CreateGraphicsState(const GraphicsStateCreateInfo& createInfo) = 0; in RENDER_BEGIN_NAMESPACE()250 virtual RenderHandleReference CreateGraphicsState( in RENDER_BEGIN_NAMESPACE()
47 shaderManager.CreateGraphicsState({ uri, {} }, { variant, {} }); in GetRenderHandleReference()
2018 engineShaderManager.CreateGraphicsState({ desc.path, state }); in SetGraphicsState()
395 const RenderHandleReference defaultGfxState = shaderMgr_.CreateGraphicsState( in CreateGraphicsShader()486 …const RenderHandleReference handle = shaderMgr_.CreateGraphicsState(createInfo, variantCreateInfo); in CreateShaderStates()
150 RenderHandleReference CreateGraphicsState(const GraphicsStateCreateInfo& createInfo) override;151 RenderHandleReference CreateGraphicsState(
932 RenderHandleReference ShaderManager::CreateGraphicsState( in CreateGraphicsState() function in ShaderManager986 RenderHandleReference ShaderManager::CreateGraphicsState(const GraphicsStateCreateInfo& createInfo) in CreateGraphicsState() function in ShaderManager988 return CreateGraphicsState(createInfo, {}); in CreateGraphicsState()