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Searched refs:DYNAMIC_STATE_SCISSOR (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h90 DYNAMIC_STATE_SCISSOR, enumerator
H A Drender_command_list.cpp1778 renderCommands_.push_back({ RenderCommandType::DYNAMIC_STATE_SCISSOR, data }); in SetDynamicStateScissor()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp126 case RenderCommandType::DYNAMIC_STATE_SCISSOR: { in DebugPrintCommandListCommand()
733 case RenderCommandType::DYNAMIC_STATE_SCISSOR: in ProcessRenderNodeCommands()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1065 case RenderCommandType::DYNAMIC_STATE_SCISSOR: { in RenderSingleCommandList()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2270 PLUGIN_ASSERT(ref.type == RenderCommandType::DYNAMIC_STATE_SCISSOR); in RenderCommandDynamicStateScissor()