Searched refs:FULL_OPACITY (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/loading_progress/ |
H A D | loading_progress_modifier.cpp | 72 constexpr float FULL_OPACITY = 255.0f; variable 153 ringColor.BlendOpacity(RING_ALPHA_DARK / FULL_OPACITY); in DrawRing() 188 ringColor.BlendOpacity(RING_ALPHA_DARK_BACKGROUNG / FULL_OPACITY); in DrawRingBackground() 238 float colorAlpha = cometColor.GetAlpha() / FULL_OPACITY; in DrawOrbit()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/tabs/ |
H A D | tab_bar_pattern.cpp | 70 constexpr float FULL_OPACITY = 1.0f; variable 1464 ChangeMask(unselectedIndex, unselectedImageSize, originalUnselectedMaskOffset, FULL_OPACITY, in HandleBottomTabBarClick() 1592 … tabBar->ChangeMask(selectedIndex, selectedImageSize, originalSelectedMaskOffset, FULL_OPACITY, in PlayMaskAnimation() 1603 … tabBar->ChangeMask(selectedIndex, selectedImageSize, originalSelectedMaskOffset, FULL_OPACITY, in PlayMaskAnimation()
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