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Searched refs:FULL_OPACITY (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/loading_progress/
H A Dloading_progress_modifier.cpp72 constexpr float FULL_OPACITY = 255.0f; variable
153 ringColor.BlendOpacity(RING_ALPHA_DARK / FULL_OPACITY); in DrawRing()
188 ringColor.BlendOpacity(RING_ALPHA_DARK_BACKGROUNG / FULL_OPACITY); in DrawRingBackground()
238 float colorAlpha = cometColor.GetAlpha() / FULL_OPACITY; in DrawOrbit()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/tabs/
H A Dtab_bar_pattern.cpp70 constexpr float FULL_OPACITY = 1.0f; variable
1464 ChangeMask(unselectedIndex, unselectedImageSize, originalUnselectedMaskOffset, FULL_OPACITY, in HandleBottomTabBarClick()
1592 … tabBar->ChangeMask(selectedIndex, selectedImageSize, originalSelectedMaskOffset, FULL_OPACITY, in PlayMaskAnimation()
1603 … tabBar->ChangeMask(selectedIndex, selectedImageSize, originalSelectedMaskOffset, FULL_OPACITY, in PlayMaskAnimation()