Searched refs:GetShaderModuleIndex (Results 1 – 3 of 3) sorted by relevance
315 index = shaderMgr_.GetShaderModuleIndex(computeShader); in CreateComputeShader()376 …uint32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShad… in CreateGraphicsShader()383 …uint32_t fragIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(fragmentSh… in CreateGraphicsShader()
660 if (const uint32_t moduleIdx = GetShaderModuleIndex(createInfo.shaderPaths[0].path); in CreateComputeShader()685 const uint32_t vertShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[0u].path); in CreateShader()686 const uint32_t fragShaderModule = GetShaderModuleIndex(createInfo.shaderPaths[1u].path); in CreateShader()1606 uint32_t ShaderManager::GetShaderModuleIndex(const string_view path) const in GetShaderModuleIndex() function in ShaderManager
237 uint32_t GetShaderModuleIndex(const BASE_NS::string_view path) const;