Searched refs:ShaderLoader (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 88 ShaderLoader::ShaderLoader(IFileManager& fileManager, ShaderManager& shaderManager, const DeviceBac… in ShaderLoader() function in ShaderLoader 92 void ShaderLoader::Load(const ShaderManager::ShaderFilePathDesc& desc) in Load() 128 void ShaderLoader::LoadFile(const string_view uri, const bool forceReload) in LoadFile() 160 void ShaderLoader::HandleShaderFile( in HandleShaderFile() 250 void ShaderLoader::RecurseDirectory(const string_view currentPath, const IDirectory& directory) in RecurseDirectory() 277 ShaderLoader::ShaderFile ShaderLoader::LoadShaderFile(const string_view shader, const ShaderStageFl… in LoadShaderFile() 279 ShaderLoader::ShaderFile info; in LoadShaderFile() 459 void ShaderLoader::LoadShaderStates(const string_view currentPath, const IDirectory& directory) in LoadShaderStates() 478 void ShaderLoader::CreateShaderStates(const string_view uri, in CreateShaderStates() 498 void ShaderLoader::LoadVids(const string_view currentPath, const IDirectory& directory) in LoadVids() [all …]
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H A D | shader_loader.h | 47 class ShaderLoader { 53 …ShaderLoader(CORE_NS::IFileManager& fileManager, ShaderManager& shaderManager, DeviceBackendType t… 56 ~ShaderLoader() = default;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.h | 47 class ShaderLoader; variable 343 BASE_NS::unique_ptr<ShaderLoader> shaderLoader_;
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H A D | shader_manager.cpp | 2126 shaderLoader_ = make_unique<ShaderLoader>(*fileMgr_, *this, device_.GetBackendType()); in SetFileManager()
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