Searched refs:UpdateAvailableSceneMapPost (Results 1 – 1 of 1) sorted by relevance
186 static int32_t UpdateAvailableSceneMapPost(SceneMappingItem &item, std::vector<SceneMappingItem> &p… in UpdateAvailableSceneMapPost() function278 if (UpdateAvailableSceneMapPost(item, postSceneMap)) { in UpdateAvailableAEConfig()