Searched refs:animationInputDataResult (Results 1 – 1 of 1) sorted by relevance
1380 const GLTF2::GLTFLoadDataResult animationInputDataResult = LoadData(inputAccessor); in BuildAnimationInput() local1381 if (animationInputDataResult.success) { in BuildAnimationInput()1383 inputComponent.timestamps.reserve(animationInputDataResult.elementCount); in BuildAnimationInput()1385 … reinterpret_cast<const float*>(reinterpret_cast<uintptr_t>(animationInputDataResult.data.data())); in BuildAnimationInput()1387 … inputComponent.timestamps.end(), timeStamps, timeStamps + animationInputDataResult.elementCount); in BuildAnimationInput()1390 return animationInputDataResult.success; in BuildAnimationInput()