Searched refs:animationTrackEntity (Results 1 – 1 of 1) sorted by relevance
2481 const auto animationTrackEntity = entityManager.CreateReferenceCounted(); in operator ()() local2482 animationTracks.push_back(animationTrackEntity); in operator ()()2484 trackManager->Create(animationTrackEntity); in operator ()()2485 if (auto trackHandle = trackManager->Write(animationTrackEntity); trackHandle) { in operator ()()2489 importer->nameManager_.Create(animationTrackEntity); in operator ()()2490 … importer->nameManager_.Write(animationTrackEntity)->name = ResolveNodePath(*track.channel.node); in operator ()()