Searched refs:arrowTopOffset (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/ |
H A D | bubble_paint_method.cpp | 470 auto arrowTopOffset = std::clamp( in BuildTopLinePath() local 476 path.LineTo(arrowTopOffset - BEZIER_WIDTH_HALF.ConvertToPx() + borderOffset, in BuildTopLinePath() 478 path.QuadTo(arrowTopOffset - BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildTopLinePath() 480 arrowTopOffset - BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(), in BuildTopLinePath() 482 path.QuadTo(arrowTopOffset - BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildTopLinePath() 484 arrowTopOffset, arrowPositionY + borderOffset); in BuildTopLinePath() 485 path.QuadTo(arrowTopOffset + BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildTopLinePath() 487 arrowTopOffset + BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(), in BuildTopLinePath() 489 path.QuadTo(arrowTopOffset + BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildTopLinePath() 491 arrowTopOffset + BEZIER_HORIZON_OFFSET_FOURTH.ConvertToPx(), in BuildTopLinePath() [all …]
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H A D | bubble_layout_algorithm.cpp | 1684 auto arrowTopOffset = std::clamp( in BuildTopLinePath() local 1699 … path += LineTo(arrowTopOffset - ARROW_VERTICAL_P1_OFFSET_X.ConvertToPx(), childOffsetY); // P1 in BuildTopLinePath() 1700 path += LineTo(arrowTopOffset - ARROW_VERTICAL_P2_OFFSET_X.ConvertToPx(), in BuildTopLinePath() 1703 arrowTopOffset + ARROW_VERTICAL_P4_OFFSET_X.ConvertToPx(), in BuildTopLinePath() 1705 … path += LineTo(arrowTopOffset + ARROW_VERTICAL_P5_OFFSET_X.ConvertToPx(), childOffsetY); // P5 in BuildTopLinePath() 1707 arrowTopOffset - ARROW_VERTICAL_P1_OFFSET_X.ConvertToPx(), childOffsetY); in BuildTopLinePath() 1709 arrowTopOffset - ARROW_VERTICAL_P2_OFFSET_X.ConvertToPx(), in BuildTopLinePath() 1712 arrowTopOffset + ARROW_VERTICAL_P4_OFFSET_X.ConvertToPx(), in BuildTopLinePath() 1715 arrowTopOffset + ARROW_VERTICAL_P5_OFFSET_X.ConvertToPx(), childOffsetY); in BuildTopLinePath()
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