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Searched refs:arrowTopOffset (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/bubble/
H A Dbubble_paint_method.cpp470 auto arrowTopOffset = std::clamp( in BuildTopLinePath() local
476 path.LineTo(arrowTopOffset - BEZIER_WIDTH_HALF.ConvertToPx() + borderOffset, in BuildTopLinePath()
478 path.QuadTo(arrowTopOffset - BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildTopLinePath()
480 arrowTopOffset - BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(), in BuildTopLinePath()
482 path.QuadTo(arrowTopOffset - BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildTopLinePath()
484 arrowTopOffset, arrowPositionY + borderOffset); in BuildTopLinePath()
485 path.QuadTo(arrowTopOffset + BEZIER_HORIZON_OFFSET_FIRST.ConvertToPx(), in BuildTopLinePath()
487 arrowTopOffset + BEZIER_HORIZON_OFFSET_SECOND.ConvertToPx(), in BuildTopLinePath()
489 path.QuadTo(arrowTopOffset + BEZIER_HORIZON_OFFSET_THIRD.ConvertToPx(), in BuildTopLinePath()
491 arrowTopOffset + BEZIER_HORIZON_OFFSET_FOURTH.ConvertToPx(), in BuildTopLinePath()
[all …]
H A Dbubble_layout_algorithm.cpp1684 auto arrowTopOffset = std::clamp( in BuildTopLinePath() local
1699 … path += LineTo(arrowTopOffset - ARROW_VERTICAL_P1_OFFSET_X.ConvertToPx(), childOffsetY); // P1 in BuildTopLinePath()
1700 path += LineTo(arrowTopOffset - ARROW_VERTICAL_P2_OFFSET_X.ConvertToPx(), in BuildTopLinePath()
1703 arrowTopOffset + ARROW_VERTICAL_P4_OFFSET_X.ConvertToPx(), in BuildTopLinePath()
1705 … path += LineTo(arrowTopOffset + ARROW_VERTICAL_P5_OFFSET_X.ConvertToPx(), childOffsetY); // P5 in BuildTopLinePath()
1707 arrowTopOffset - ARROW_VERTICAL_P1_OFFSET_X.ConvertToPx(), childOffsetY); in BuildTopLinePath()
1709 arrowTopOffset - ARROW_VERTICAL_P2_OFFSET_X.ConvertToPx(), in BuildTopLinePath()
1712 arrowTopOffset + ARROW_VERTICAL_P4_OFFSET_X.ConvertToPx(), in BuildTopLinePath()
1715 arrowTopOffset + ARROW_VERTICAL_P5_OFFSET_X.ConvertToPx(), childOffsetY); in BuildTopLinePath()