Searched refs:beginRenderPass (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.cpp | 648 const uint32_t subpassCount = beginRenderPass.renderPassDesc.subpassCount; in CreateRenderPass() 651 const auto& subpassDesc = beginRenderPass.subpasses[subpassIdx]; in CreateRenderPass() 662 beginRenderPass.subpasses, beginRenderPass.subpassResourceStates.data(), in CreateRenderPass() 663 …&beginRenderPass.inputResourceStates, &beginRenderPass.imageLayouts, maxAttachmentReferenceCountPe… in CreateRenderPass() 666 … return CreateRenderPassCombined(deviceVk, beginRenderPass.renderPassDesc, lowLevelRenderPassData, in CreateRenderPass() 667 beginRenderPass.subpasses, beginRenderPass.subpassResourceStates.data(), in CreateRenderPass() 668 …&beginRenderPass.inputResourceStates, &beginRenderPass.imageLayouts, maxAttachmentReferenceCountPe… in CreateRenderPass() 676 const uint32_t subpassCount = beginRenderPass.renderPassDesc.subpassCount; in CreateRenderPassCompatibility() 679 const auto& subpassDesc = beginRenderPass.subpasses[subpassIdx]; in CreateRenderPassCompatibility() 690 beginRenderPass.subpasses, beginRenderPass.subpassResourceStates.data(), in CreateRenderPassCompatibility() [all …]
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H A D | node_context_pool_manager_vk.cpp | 131 inline RenderPassHashes HashBeginRenderPass(const RenderCommandBeginRenderPass& beginRenderPass, in HashBeginRenderPass() argument 136 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in HashBeginRenderPass() 140 beginRenderPass.subpasses[0], beginRenderPass.inputResourceStates); in HashBeginRenderPass() 143 HashRenderPassLayouts(rpHashes.renderPassHash, renderPassDesc, beginRenderPass.imageLayouts); in HashBeginRenderPass() 413 const RenderCommandBeginRenderPass& beginRenderPass) in GetRenderPassData() argument 416 renderPassData.subpassIndex = beginRenderPass.subpassStartIndex; in GetRenderPassData() 418 …PLUGIN_ASSERT(renderPassData.subpassIndex < static_cast<uint32_t>(beginRenderPass.subpasses.size()… in GetRenderPassData() 421 renderPassData.viewMask = beginRenderPass.subpasses[renderPassData.subpassIndex].viewMask; in GetRenderPassData() 425 for (uint32_t idx = 0; idx < beginRenderPass.renderPassDesc.attachmentCount; ++idx) { in GetRenderPassData() 435 const auto& attachmentRef = beginRenderPass.renderPassDesc.attachments[idx]; in GetRenderPassData() [all …]
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H A D | pipeline_create_functions_vk.h | 80 …ass CreateRenderPass(const DeviceVk& deviceVk, const RenderCommandBeginRenderPass& beginRenderPass, 83 …const RenderCommandBeginRenderPass& beginRenderPass, const LowLevelRenderPassDataVk& lowLevelRende…
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H A D | node_context_pool_manager_vk.h | 75 LowLevelRenderPassDataVk GetRenderPassData(const RenderCommandBeginRenderPass& beginRenderPass);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 63 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in UpdateBindImages() 73 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in HashRPD() 738 const RenderCommandBeginRenderPass& beginRenderPass) in GetFramebufferHandle() argument 741 const uint64_t rpHash = HashRPD(beginRenderPass, gpuResourceMgr_); in GetFramebufferHandle() 751 UpdateBindImages(beginRenderPass, images, gpuResourceMgr_); in GetFramebufferHandle() 756 const auto& rpd = beginRenderPass.renderPassDesc; in GetFramebufferHandle() 764 …std::transform(std::begin(beginRenderPass.subpasses), std::begin(beginRenderPass.subpasses) + rpd.… in GetFramebufferHandle() 811 std::any_of(beginRenderPass.subpasses.cbegin(), beginRenderPass.subpasses.cend(), in FilterRenderPass() 818 auto begin = beginRenderPass.subpasses.begin(); in FilterRenderPass() 819 auto end = beginRenderPass.subpasses.end(); in FilterRenderPass() [all …]
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H A D | node_context_pool_manager_gles.h | 59 EngineResourceHandle GetFramebufferHandle(const RenderCommandBeginRenderPass& beginRenderPass); 62 void FilterRenderPass(RenderCommandBeginRenderPass& beginRenderPass);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 74 const auto& beginRenderPass = *static_cast<RenderCommandBeginRenderPass*>(rc.rc); in DebugPrintCommandListCommand() local 75 … for (uint32_t idx = 0; idx < beginRenderPass.renderPassDesc.attachmentCount; ++idx) { in DebugPrintCommandListCommand() 76 … const RenderHandle handle = beginRenderPass.renderPassDesc.attachmentHandles[idx]; in DebugPrintCommandListCommand() 80 static_cast<uint32_t>(beginRenderPass.renderPassDesc.subpassCount), in DebugPrintCommandListCommand() 81 beginRenderPass.subpassStartIndex); in DebugPrintCommandListCommand() 223 RenderCommandBeginRenderPass& beginRenderPass, RenderGraph::RenderGraphImageState& storeState) in PatchRenderPassFinalLayout() argument 225 const uint32_t attachmentCount = beginRenderPass.renderPassDesc.attachmentCount; in PatchRenderPassFinalLayout() 227 if (beginRenderPass.renderPassDesc.attachmentHandles[attachmentIdx].id == handle.id) { in PatchRenderPassFinalLayout() 228 beginRenderPass.imageLayouts.attachmentFinalLayouts[attachmentIdx] = imageLayout; in PatchRenderPassFinalLayout() 789 RenderCommandBeginRenderPass& beginRenderPass = in StoreFinalImageState() local [all …]
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