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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp306 if (const auto bhIter = graphicsStates.nameToIndex.find(fullBaseName); in GetBaseGraphicsStateVariantIndex() local
307 bhIter != graphicsStates.nameToIndex.cend()) { in GetBaseGraphicsStateVariantIndex()
308 PLUGIN_ASSERT(bhIter->second < graphicsStates.rhr.size()); in GetBaseGraphicsStateVariantIndex()
309 … if ((bhIter->second < graphicsStates.rhr.size()) && graphicsStates.rhr[bhIter->second]) { in GetBaseGraphicsStateVariantIndex()
310 const RenderHandle baseHandle = graphicsStates.rhr[bhIter->second].GetHandle(); in GetBaseGraphicsStateVariantIndex()