Searched refs:bhIter (Results 1 – 1 of 1) sorted by relevance
306 if (const auto bhIter = graphicsStates.nameToIndex.find(fullBaseName); in GetBaseGraphicsStateVariantIndex() local307 bhIter != graphicsStates.nameToIndex.cend()) { in GetBaseGraphicsStateVariantIndex()308 PLUGIN_ASSERT(bhIter->second < graphicsStates.rhr.size()); in GetBaseGraphicsStateVariantIndex()309 … if ((bhIter->second < graphicsStates.rhr.size()) && graphicsStates.rhr[bhIter->second]) { in GetBaseGraphicsStateVariantIndex()310 const RenderHandle baseHandle = graphicsStates.rhr[bhIter->second].GetHandle(); in GetBaseGraphicsStateVariantIndex()