Searched refs:bubblePaintProperty (Results 1 – 2 of 2) sorted by relevance
283 EXPECT_NE(bubblePaintProperty, nullptr);327 auto bubblePaintProperty = bubblePattern->CreatePaintProperty(); variable328 EXPECT_NE(bubblePaintProperty, nullptr);417 EXPECT_NE(bubblePaintProperty, nullptr);422 bubblePaintProperty->UpdateArrowOffset(BUBBLE_PAINT_PROPERTY_ARROW_OFFSET);545 EXPECT_NE(bubblePaintProperty, nullptr);923 ASSERT_NE(bubblePaintProperty, nullptr);1005 ASSERT_NE(bubblePaintProperty, nullptr);1059 ASSERT_NE(bubblePaintProperty, nullptr);2374 ASSERT_NE(bubblePaintProperty, nullptr);[all …]
394 auto bubblePaintProperty = bubbleNode->GetPaintProperty<BubbleRenderProperty>(); in BubbleAvoidanceRule() local395 CHECK_NULL_VOID(bubblePaintProperty); in BubbleAvoidanceRule()396 bool UseArrowOffset = bubblePaintProperty->GetArrowOffset().has_value(); in BubbleAvoidanceRule()