Searched refs:childOffsetY (Results 1 – 3 of 3) sorted by relevance
460 float childOffsetY = childOffset_.GetY(); in BuildTopLinePath() local477 childOffsetY + borderOffset); in BuildTopLinePath()508 float childOffsetY = childOffset_.GetY(); in BuildTopDoubleBorderPath() local516 childOffsetY + borderOffset); in BuildTopDoubleBorderPath()523 childOffsetY + borderOffset); in BuildTopDoubleBorderPath()534 float childOffsetY = childOffset_.GetY(); in BuildCornerPath() local562 float childOffsetY = childOffset_.GetY(); in BuildRightLinePath() local596 float childOffsetY = childOffset_.GetY(); in BuildRightDoubleBorderPath() local628 float childOffsetY = childOffset_.GetY(); in BuildBottomLinePath() local671 float childOffsetY = childOffset_.GetY(); in BuildBottomDoubleBorderPath() local[all …]
1679 float childOffsetY = childOffset_.GetY(); in BuildTopLinePath() local1710 childOffsetY - ARROW_VERTICAL_P2_OFFSET_Y.ConvertToPx()); in BuildTopLinePath()1730 float childOffsetY = childOffset_.GetY(); in BuildRightLinePath() local1781 float childOffsetY = childOffset_.GetY(); in BuildBottomLinePath() local1796 childOffsetY + childSize_.Height()); in BuildBottomLinePath()1800 childOffsetY + childSize_.Height()); // P1 in BuildBottomLinePath()1807 childOffsetY + childSize_.Height()); // P5 in BuildBottomLinePath()1832 float childOffsetY = childOffset_.GetY(); in BuildLeftLinePath() local1876 path += LineTo(childOffset_.GetX(), childOffsetY + radius); in BuildLeftLinePath()2069 float childOffsetY = childOffset_.GetY(); in BuildCornerPath() local[all …]
501 double childOffsetY = childOffset_.GetY(); in PaintTopBubble() local527 childOffsetY + NormalizeToPx(border_.TopLeftRadius().GetY())); in PaintTopBubble()554 double childOffsetY = childOffset_.GetY(); in PaintTopBubble() local576 childOffsetY); in PaintTopBubble()583 childOffsetY + childHeight); in PaintTopBubble()610 double childOffsetY = childOffset_.GetY(); in PaintBottomBubble() local627 childOffsetY + NormalizeToPx(border_.TopRightRadius().GetY())); in PaintBottomBubble()636 childOffsetY + childHeight - NormalizeToPx(border_.BottomLeftRadius().GetY())); in PaintBottomBubble()640 childOffsetX + NormalizeToPx(border_.TopLeftRadius().GetX()), childOffsetY); in PaintBottomBubble()663 double childOffsetY = childOffset_.GetY(); in PaintBottomBubble() local[all …]