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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp530 auto& clientDataRef = computeShaderMappings_.clientData[index]; in Create() local
536 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()
537 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()
545 return clientDataRef.rhr; in Create()
609 auto& clientDataRef = shaderMappings_.clientData[index]; in Create() local
610 clientDataRef.graphicsStateIndex = createInfo.graphicsStateIndex; in Create()
611 clientDataRef.vertexInputDeclarationIndex = createInfo.vertexInputDeclarationIndex; in Create()
623 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()
624 … const uint64_t hash = HashHandleAndSlot(clientDataRef.baseShaderHandle, createInfo.renderSlotId); in Create()
632 return clientDataRef.rhr; in Create()