Home
last modified time | relevance | path

Searched refs:faceNorm (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp874 auto faceNorm = Math::Cross(pos2 - pos1, pos3 - pos1); in SmoothNormal() local
875 norPtr[aa] += faceNorm; in SmoothNormal()
876 norPtr[bb] += faceNorm; in SmoothNormal()
877 norPtr[cc] += faceNorm; in SmoothNormal()
894 auto faceNorm = Math::Normalize(Math::Cross(pos2 - pos1, pos3 - pos1)); in GenerateDefaultNormals() local
895 norPtr[i] = faceNorm; in GenerateDefaultNormals()
896 norPtr[i + 1] = faceNorm; in GenerateDefaultNormals()
897 norPtr[i + 2] = faceNorm; // 2: index in GenerateDefaultNormals()