Searched refs:faceNorm (Results 1 – 1 of 1) sorted by relevance
874 auto faceNorm = Math::Cross(pos2 - pos1, pos3 - pos1); in SmoothNormal() local875 norPtr[aa] += faceNorm; in SmoothNormal()876 norPtr[bb] += faceNorm; in SmoothNormal()877 norPtr[cc] += faceNorm; in SmoothNormal()894 auto faceNorm = Math::Normalize(Math::Cross(pos2 - pos1, pos3 - pos1)); in GenerateDefaultNormals() local895 norPtr[i] = faceNorm; in GenerateDefaultNormals()896 norPtr[i + 1] = faceNorm; in GenerateDefaultNormals()897 norPtr[i + 2] = faceNorm; // 2: index in GenerateDefaultNormals()