Searched refs:globalUbo_ (Results 1 – 2 of 2) sorted by relevance
69 RenderHandle globalUbo_; variable
89 globalUbo_ = blurInfo.globalUbo; in PreExecute()154 binder.BindBuffer(binding++, globalUbo_, 0); in UpdateGlobalSet()155 binder.BindBuffer(binding++, globalUbo_, sizeof(GlobalPostProcessStruct)); in UpdateGlobalSet()