Searched refs:gpuBufferDesc (Results 1 – 2 of 2) sorted by relevance
1031 GpuBufferDesc gpuBufferDesc; in Allocate() local1032 gpuBufferDesc.usageFlags = BufferUsageFlagBits::CORE_BUFFER_USAGE_TRANSFER_SRC_BIT; in Allocate()1033 …gpuBufferDesc.memoryPropertyFlags = MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT | in Allocate()1035 …gpuBufferDesc.engineCreationFlags = EngineBufferCreationFlagBits::CORE_ENGINE_BUFFER_CREATION_CREA… in Allocate()1038 …gpuBufferDesc.byteSize = static_cast<uint32_t>(vertexDataSize_ + indexDataSize_ + jointDataSize_ +… in Allocate()1039 if (gpuBufferDesc.byteSize) { in Allocate()1040 stagingBuffer_ = gpuResourceManager.Create(gpuBufferDesc); in Allocate()
1487 GpuBufferDesc gpuBufferDesc; in ImportTexture() local1488 gpuBufferDesc.usageFlags = BufferUsageFlagBits::CORE_BUFFER_USAGE_TRANSFER_SRC_BIT; in ImportTexture()1489 …gpuBufferDesc.memoryPropertyFlags = MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT | in ImportTexture()1491 gpuBufferDesc.engineCreationFlags = in ImportTexture()1495 gpuBufferDesc.byteSize = static_cast<uint32_t>(data.size_bytes()); in ImportTexture()1496 auto bufferHandle = gpuResourceManager.Create(gpuBufferDesc); in ImportTexture()1499 … const auto count = Math::min(static_cast<uint32_t>(data.size_bytes()), gpuBufferDesc.byteSize); in ImportTexture()