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Searched refs:graphicsStateIndex (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp610 clientDataRef.graphicsStateIndex = createInfo.graphicsStateIndex; in Create()
1063 const uint32_t gsIndex = shaderMappings_.clientData[arrayIndex].graphicsStateIndex; in GetGraphicsStateHandleByShaderHandle()
2096 uint32_t graphicsStateIndex = ~0u; in GetForcedGraphicsStateFlags() local
2098 graphicsStateIndex = arrayIndex; in GetForcedGraphicsStateFlags()
2101 graphicsStateIndex = shaderMappings_.clientData[arrayIndex].graphicsStateIndex; in GetForcedGraphicsStateFlags()
2104 if (graphicsStateIndex < static_cast<uint32_t>(graphicsStates_.graphicsStates.size())) { in GetForcedGraphicsStateFlags()
H A Dshader_manager.h68 uint32_t graphicsStateIndex { INVALID_SM_INDEX };
313 uint32_t graphicsStateIndex { INVALID_SM_INDEX };