Searched refs:graphicsStateIndex (Results 1 – 2 of 2) sorted by relevance
610 clientDataRef.graphicsStateIndex = createInfo.graphicsStateIndex; in Create()1063 const uint32_t gsIndex = shaderMappings_.clientData[arrayIndex].graphicsStateIndex; in GetGraphicsStateHandleByShaderHandle()2096 uint32_t graphicsStateIndex = ~0u; in GetForcedGraphicsStateFlags() local2098 graphicsStateIndex = arrayIndex; in GetForcedGraphicsStateFlags()2101 graphicsStateIndex = shaderMappings_.clientData[arrayIndex].graphicsStateIndex; in GetForcedGraphicsStateFlags()2104 if (graphicsStateIndex < static_cast<uint32_t>(graphicsStates_.graphicsStates.size())) { in GetForcedGraphicsStateFlags()
68 uint32_t graphicsStateIndex { INVALID_SM_INDEX };313 uint32_t graphicsStateIndex { INVALID_SM_INDEX };