Searched refs:graphicsStates (Results 1 – 2 of 2) sorted by relevance
306 if (const auto bhIter = graphicsStates.nameToIndex.find(fullBaseName); in GetBaseGraphicsStateVariantIndex()307 bhIter != graphicsStates.nameToIndex.cend()) { in GetBaseGraphicsStateVariantIndex()308 PLUGIN_ASSERT(bhIter->second < graphicsStates.rhr.size()); in GetBaseGraphicsStateVariantIndex()309 … if ((bhIter->second < graphicsStates.rhr.size()) && graphicsStates.rhr[bhIter->second]) { in GetBaseGraphicsStateVariantIndex()935 PLUGIN_ASSERT(graphicsStates_.rhr.size() == graphicsStates_.graphicsStates.size()); in CreateGraphicsState()948 graphicsStates_.graphicsStates[arrayIndex] = createInfo.graphicsState; in CreateGraphicsState()963 graphicsStates_.graphicsStates.push_back(createInfo.graphicsState); in CreateGraphicsState()1064 if (gsIndex < static_cast<uint32_t>(graphicsStates_.graphicsStates.size())) { in GetGraphicsStateHandleByShaderHandle()1098 (arrayIndex < static_cast<uint32_t>(graphicsStates_.graphicsStates.size()))) { in GetGraphicsStateRef()1099 return graphicsStates_.graphicsStates[arrayIndex]; in GetGraphicsStateRef()[all …]
331 BASE_NS::vector<GraphicsState> graphicsStates; member