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Searched refs:graphicsStates (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp306 if (const auto bhIter = graphicsStates.nameToIndex.find(fullBaseName); in GetBaseGraphicsStateVariantIndex()
307 bhIter != graphicsStates.nameToIndex.cend()) { in GetBaseGraphicsStateVariantIndex()
308 PLUGIN_ASSERT(bhIter->second < graphicsStates.rhr.size()); in GetBaseGraphicsStateVariantIndex()
309 … if ((bhIter->second < graphicsStates.rhr.size()) && graphicsStates.rhr[bhIter->second]) { in GetBaseGraphicsStateVariantIndex()
935 PLUGIN_ASSERT(graphicsStates_.rhr.size() == graphicsStates_.graphicsStates.size()); in CreateGraphicsState()
948 graphicsStates_.graphicsStates[arrayIndex] = createInfo.graphicsState; in CreateGraphicsState()
963 graphicsStates_.graphicsStates.push_back(createInfo.graphicsState); in CreateGraphicsState()
1064 if (gsIndex < static_cast<uint32_t>(graphicsStates_.graphicsStates.size())) { in GetGraphicsStateHandleByShaderHandle()
1098 (arrayIndex < static_cast<uint32_t>(graphicsStates_.graphicsStates.size()))) { in GetGraphicsStateRef()
1099 return graphicsStates_.graphicsStates[arrayIndex]; in GetGraphicsStateRef()
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H A Dshader_manager.h331 BASE_NS::vector<GraphicsState> graphicsStates; member