Searched refs:hasNormals (Results 1 – 2 of 2) sorted by relevance
119 bool hasNormals = false; in CORE3D_BEGIN_NAMESPACE() member
1135 submesh.hasNormals = true; in SetVertexData()1207 if (!submesh.hasNormals || (submesh.info.tangents && !submesh.hasTangents)) { in SetIndexData()1655 … (!submesh.hasNormals || !submesh.hasUv0 || (submesh.info.tangents && !submesh.hasTangents))) { in GenerateMissingAttributes()1667 … (submesh.hasNormals ? 0 : submesh.info.vertexCount * sizeof(Math::Vec3)) + in GenerateMissingAttributes()1676 if (!submesh.hasNormals) { in GenerateMissingAttributes()1685 submesh.hasNormals = true; in GenerateMissingAttributes()