Searched refs:imageLoadingRequred (Results 1 – 1 of 1) sorted by relevance
1293 void ResolveReferencedImages(GLTF2::Data const& data, vector<bool>& imageLoadingRequred) in ResolveReferencedImages() argument1299 imageLoadingRequred[index] = true; in ResolveReferencedImages()1308 imageLoadingRequred[light.skymapImage] = true; in ResolveReferencedImages()1311 imageLoadingRequred[light.specularCubeImage] = true; in ResolveReferencedImages()3131 vector<bool> imageLoadingRequred; in PrepareImageTasks() local3132 imageLoadingRequred.resize(data_->images.size(), skipUnusedResources ? false : true); in PrepareImageTasks()3136 ResolveReferencedImages(*data_, imageLoadingRequred); in PrepareImageTasks()3142 if (!imageLoadingRequred[i]) { in PrepareImageTasks()