Searched refs:interruptEventState_ (Results 1 – 2 of 2) sorted by relevance
241 PlayerStates interruptEventState_ = PLAYER_IDLE; variable
1196 interruptEventState_ = PLAYER_IDLE; in HandleInterruptEvent()1622 bool isBackgroudPause = (extra == backgroundState_ || extra == interruptEventState_ || in InnerOnInfo()1633 interruptEventState_ = PLAYER_IDLE; in InnerOnInfo()