Searched refs:lType (Results 1 – 2 of 2) sorted by relevance
296 int lType = lastMatch.GetType(); in FilterDateTime() local298 if ((lType == FilterType::TYPE_DATE && cType == FilterType::TYPE_TIME) || in FilterDateTime()300 (lType == FilterType::TYPE_TIME && cType == FilterType::TYPE_DATE) || in FilterDateTime()314 … int lastType = ((lType == FilterType::TYPE_DATE && cType == FilterType::TYPE_TIME) || in FilterDateTime()315 (lType == FilterType::TYPE_TIME && cType == FilterType::TYPE_DATE)) ? in FilterDateTime()395 int lType = match.GetType(); in FilterDateTimePunc() local396 if ((cType == FilterType::TYPE_DATE && lType == FilterType::TYPE_TIME) || in FilterDateTimePunc()398 (cType == FilterType::TYPE_TIME && lType == FilterType::TYPE_DATE) || in FilterDateTimePunc()427 int lType = lastMatch.GetType(); in DealBrackets() local429 if (lType == FilterType::TYPE_TIME) { in DealBrackets()[all …]
2040 const RenderHandleType lType = RenderHandleUtil::GetHandleType(lhs); in GetCompatibilityFlags() local2044 if (lType == rType) { in GetCompatibilityFlags()2045 if (lType == RenderHandleType::PIPELINE_LAYOUT) { in GetCompatibilityFlags()2049 } else if ((lType == RenderHandleType::SHADER_STATE_OBJECT) || in GetCompatibilityFlags()2050 (lType == RenderHandleType::COMPUTE_SHADER_STATE_OBJECT)) { in GetCompatibilityFlags()