Searched refs:lowVersionOffset_ (Results 1 – 2 of 2) sorted by relevance
908 CHECK_NULL_VOID(lowVersionOffset_); in ResetAnimation()909 lowVersionOffset_->Set(currentOffset); in ResetAnimation()922 if (!lowVersionOffset_) { in InitLowVersionOffset()934 renderContext->AttachNodeAnimatableProperty(lowVersionOffset_); in InitLowVersionOffset()1008 CHECK_NULL_VOID(lowVersionOffset_); in LoadingProgressRefreshingAnimation()1018 option, [&]() { lowVersionOffset_->Set(GetTriggerRefreshDisTance().ConvertToPx()); }); in LoadingProgressRefreshingAnimation()1024 CHECK_NULL_VOID(lowVersionOffset_); in LoadingProgressExit()1029 option, [&]() { lowVersionOffset_->Set(0.0f); }, in LoadingProgressExit()1060 CHECK_NULL_VOID(lowVersionOffset_); in CustomBuilderRefreshingAnimation()1070 option, [&]() { lowVersionOffset_->Set(GetTriggerRefreshDisTance().ConvertToPx()); }); in CustomBuilderRefreshingAnimation()[all …]
191 RefPtr<NodeAnimatablePropertyFloat> lowVersionOffset_; variable