Searched refs:materialIdToIndices_ (Results 1 – 2 of 2) sorted by relevance
235 materialIdToIndices_.clear(); in Clear()326 … if (const auto iter = materialIdToIndices_.find(searchId); iter != materialIdToIndices_.cend()) { in AddMaterialData()331 materialIdToIndices_[searchId] = { materialIndex, RenderSceneDataConstants::INVALID_INDEX }; in AddMaterialData()342 … if (const auto iter = materialIdToIndices_.find(searchId); iter != materialIdToIndices_.cend()) { in AllocateMaterials()353 materialIdToIndices_[searchId] = { materialIndex, RenderSceneDataConstants::INVALID_INDEX }; in AllocateMaterials()441 if (auto iter = materialIdToIndices_.find(searchId); iter != materialIdToIndices_.end()) { in AddMaterialCustomResources()739 … if (const auto iter = materialIdToIndices_.find(searchId); iter != materialIdToIndices_.cend()) { in GetMaterialIndex()749 … if (const auto iter = materialIdToIndices_.find(searchId); iter != materialIdToIndices_.cend()) { in GetMaterialCustomResourceIndex()759 … if (const auto iter = materialIdToIndices_.find(searchId); iter != materialIdToIndices_.cend()) { in GetMaterialIndices()770 … if (const auto iter = materialIdToIndices_.find(searchId); iter != materialIdToIndices_.cend()) { in GetMaterialIndices()
166 … BASE_NS::unordered_map<uint64_t, RenderDataDefaultMaterial::MaterialIndices> materialIdToIndices_; in CORE3D_BEGIN_NAMESPACE() local