Searched refs:mipLevels (Results 1 – 8 of 8) sorted by relevance
144 plat.mipLevels = desc.mipCount; in FillImageDescVk()292 plat_.mipLevels, // mipLevels in CreateVkImage()357 shaderViewImageAspectFlags, 0, plat_.mipLevels, 0, plat_.arrayLayers); in CreateVkImageViews()361 …const bool notValidImageViewForAttachment = (plat_.mipLevels > 1) || (plat_.arrayLayers > 1) || in… in CreateVkImageViews()375 if (plat_.mipLevels > 1) { in CreateVkImageViews()376 platViews_.mipImageViews.resize(plat_.mipLevels); in CreateVkImageViews()378 platViews_.mipImageAllLayerViews.resize(plat_.mipLevels); in CreateVkImageViews()380 for (uint32_t mipIdx = 0; mipIdx < plat_.mipLevels; ++mipIdx) { in CreateVkImageViews()398 platViews_.mipImageAllLayerViews.resize(plat_.mipLevels); in CreateVkImageViews()399 for (uint32_t mipIdx = 0; mipIdx < plat_.mipLevels; ++mipIdx) { in CreateVkImageViews()
468 imageCreateInfo.mipLevels = 1; in CreatePoolForImages()
436 … if ((attachmentRef.mipLevel >= 1) && (attachmentRef.mipLevel < platData.mipLevels)) { in GetRenderPassData()
187 uint32_t mipLevels { 0u };
3208 vector<IImageLoaderManager::LoadResult> mipLevels; in PrepareImageBasedLightTasks() local3224 mipLevels.push_back(move(loadResult)); in PrepareImageBasedLightTasks()3227 if (!mipLevels.empty()) { in PrepareImageBasedLightTasks()3228 … t->data = CreateCubemapFromImages(light->specularImageSize, mipLevels, gpuResourceManager_); in PrepareImageBasedLightTasks()
1219 vkImageInfo->levelCount = imageInfo.mipLevels; in SetVkImageInfo()1237 .mipLevels = 1, in MakeBackendTexture()
85 vkImageInfo->levelCount = imageInfo.mipLevels; in SetVkImageInfo()104 .mipLevels = 1, in MakeBackendTexture()
810 imageCreate->mipLevels = 1; in InitImageCreateInfo()