Searched refs:motionVelocity_ (Results 1 – 3 of 3) sorted by relevance
297 motionVelocity_ = motionVelocity; in SetLongPointHeadCurve()342 float motionVelocity_ = 0; variable
491 return motionVelocity_; in GetMotionVelocity()1062 float motionVelocity_ = 0.0f; variable
3067 motionVelocity_ = velocity / translate; in PlayPropertyTranslateAnimation()3316 … motionVelocity_, springCurve->GetMass(), springCurve->GetStiffness(), springCurve->GetDamping()); in GetCurveIncludeMotion()3323 … return AceType::MakeRefPtr<InterpolatingSpring>(motionVelocity_, interpolatingSpring->GetMass(), in GetCurveIncludeMotion()3331 return AceType::MakeRefPtr<InterpolatingSpring>(motionVelocity_, 1, 328, 34); in GetCurveIncludeMotion()3414 motionVelocity_ = velocity / (endPos - startPos); in PlayTranslateAnimation()