Searched refs:movingDistance (Results 1 – 1 of 1) sorted by relevance
969 float movingDistance = BUBBLE_ARROW_HEIGHT.ConvertToPx(); in UpdateChildPosition() local976 childOffset += OffsetF(0.0, movingDistance); in UpdateChildPosition()984 childOffset += OffsetF(0.0, -(movingDistance)); in UpdateChildPosition()992 childOffset += OffsetF(movingDistance, 0.0); in UpdateChildPosition()1000 childOffset += OffsetF(-(movingDistance), 0.0); in UpdateChildPosition()