Home
last modified time | relevance | path

Searched refs:multisampledRenderToTexture (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp317 uint32_t& height, uint32_t views, bool isStarted, bool multisampledRenderToTexture) in BindToFboMultisampled() argument
356 if (views && multisampledRenderToTexture && isTrans && in BindToFboMultisampled()
374 } else if (multisampledRenderToTexture && isTrans && in BindToFboMultisampled()
415 const array_view<const uint32_t> imageMap, bool multisampledRenderToTexture) in GenerateSubPassFBO() argument
438 multisampledRenderToTexture); in GenerateSubPassFBO()
460 (colorAttachmentCount) || (resolveAttachmentCount), multisampledRenderToTexture); in GenerateSubPassFBO()
546 const RenderPassSubpassDesc& sb, bool multisampledRenderToTexture) in ProcessSubPass() argument
578 multisampledRenderToTexture); in ProcessSubPass()