Searched refs:newBlockRecognizer (Results 1 – 2 of 2) sorted by relevance
485 RefPtr<NGGestureRecognizer> newBlockRecognizer; in HandleRejectDisposal() local487 newBlockRecognizer = scope.second->UnBlockGesture(); in HandleRejectDisposal()488 if (newBlockRecognizer) { in HandleRejectDisposal()492 if (newBlockRecognizer) { in HandleRejectDisposal()493 if (newBlockRecognizer->GetRefereeState() == RefereeState::PENDING_BLOCKED) { in HandleRejectDisposal()494 newBlockRecognizer->OnPending(); in HandleRejectDisposal()495 } else if (newBlockRecognizer->GetRefereeState() == RefereeState::SUCCEED_BLOCKED) { in HandleRejectDisposal()496 newBlockRecognizer->AboutToAccept(); in HandleRejectDisposal()498 scope.second->OnAcceptGesture(newBlockRecognizer); in HandleRejectDisposal()
259 auto newBlockRecognizer = UnBlockGesture(); in HandleRejectDisposal() local260 if (!newBlockRecognizer) { in HandleRejectDisposal()265 activeRecognizer_ = newBlockRecognizer; in HandleRejectDisposal()266 if (newBlockRecognizer->GetRefereeState() == RefereeState::PENDING_BLOCKED) { in HandleRejectDisposal()268 newBlockRecognizer->OnPending(); in HandleRejectDisposal()271 if (newBlockRecognizer->GetRefereeState() == RefereeState::SUCCEED_BLOCKED) { in HandleRejectDisposal()