Searched refs:nodeBucket_ (Results 1 – 4 of 4) sorted by relevance
38 if (nodeBucket_.size() > 0) { in NodeDestructorInner()39 auto& bucket = nodeBucket_.back(); in NodeDestructorInner()43 nodeBucket_.push({ptr}); in NodeDestructorInner()46 nodeBucket_.push({ptr}); in NodeDestructorInner()66 if (nodeBucket_.empty()) { in ReleaseNodeBucket()69 toDele.swap(nodeBucket_.front()); in ReleaseNodeBucket()70 nodeBucket_.pop(); in ReleaseNodeBucket()71 remainBucketSize = nodeBucket_.size(); in ReleaseNodeBucket()89 if (nodeBucket_.empty()) { in ReleaseNodeMemory()92 remainBucketSize = nodeBucket_.size(); in ReleaseNodeMemory()
68 EXPECT_TRUE(node.nodeBucket_.size() == 1);88 node.nodeBucket_.swap(tempQueue);90 EXPECT_TRUE(node.nodeBucket_.size() == 0);95 EXPECT_TRUE(node.nodeBucket_.size() == 0);
97 std::queue<std::vector<RSRenderNode*>> nodeBucket_; variable
63 renderNodeGC.nodeBucket_ = std::queue<std::vector<RSRenderNode*>>(); in InitRenderNodeGC()