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Searched refs:parserUtil (Results 1 – 20 of 20) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_create_default_camera_gpu_images.cpp116 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
118 jsonInputs_.gpuImageDescs = parserUtil.GetGpuImageDescs(jsonVal, "gpuImageDescs"); in ParseRenderNodeInputs()
119 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
120 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
H A Drender_node_default_depth_render_slot.cpp571 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
573 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
574 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
575 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
576 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
578 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs()
579 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs()
585 static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeMaterialDiscardFlags")); in ParseRenderNodeInputs()
597 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs()
601 const string shaderRenderSlot = parserUtil.GetStringValue(jsonVal, "shaderRenderSlot"); in ParseRenderNodeInputs()
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H A Drender_node_default_material_deferred_shading.cpp550 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
552 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
553 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
554 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
555 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
556 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
558 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
560 jsonInputs_.nodeFlags = static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeFlags")); in ParseRenderNodeInputs()
565 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs()
568 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
H A Drender_node_camera_single_post_process.cpp598 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
600 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
601 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
602 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()
603 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
605 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
606 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
608 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
620 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
625 const auto defaultOutput = parserUtil.GetStringValue(jsonVal, "defaultOutputImage"); in ParseRenderNodeInputs()
H A Drender_node_default_material_render_slot.cpp902 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
904 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
905 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
906 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
907 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
909 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs()
910 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs()
916 static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeMaterialDiscardFlags")); in ParseRenderNodeInputs()
928 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs()
932 const string shaderRenderSlot = parserUtil.GetStringValue(jsonVal, "shaderRenderSlot"); in ParseRenderNodeInputs()
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H A Drender_node_default_env.cpp477 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
479 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
480 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
481 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
482 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
484 jsonInputs_.nodeFlags = static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeFlags")); in ParseRenderNodeInputs()
H A Drender_node_default_camera_post_process_controller.cpp243 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
245 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
246 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
H A Drender_node_camera_cubemap.cpp525 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
527 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
529 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
530 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
532 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
544 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
H A Drender_node_default_shadow_render_slot.cpp704 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
707 jsonInputs_.sortType = parserUtil.GetRenderSlotSortType(jsonVal, "renderSlotSortType"); in ParseRenderNodeInputs()
708 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs()
709 jsonInputs_.nodeFlags = static_cast<uint32_t>(parserUtil.GetUintValue(jsonVal, "nodeFlags")); in ParseRenderNodeInputs()
715 …renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "rend… in ParseRenderNodeInputs()
717 …renderNodeContextMgr_->GetShaderManager().GetRenderSlotId(parserUtil.GetStringValue(jsonVal, "rend… in ParseRenderNodeInputs()
H A Drender_node_default_camera_controller.cpp1089 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
1091 jsonInputs_.customCameraName = parserUtil.GetStringValue(jsonVal, "customCameraName"); in ParseRenderNodeInputs()
1092 jsonInputs_.customCameraId = parserUtil.GetUintValue(jsonVal, "customCameraId"); in ParseRenderNodeInputs()
1095 parserUtil.GetGpuImageDescs(jsonVal, "gpuImageDescs"); in ParseRenderNodeInputs()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.cpp231 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
233 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
234 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()
235 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
237 parserUtil.GetRenderDataStore(jsonVal, "renderDataStoreShaderSpecialization"); in ParseRenderNodeInputs()
239 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
H A Drender_node_fullscreen_generic.cpp221 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
223 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
224 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
225 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
227 parserUtil.GetRenderDataStore(jsonVal, "renderDataStoreShaderSpecialization"); in ParseRenderNodeInputs()
229 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
H A Drender_node_back_buffer.cpp208 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
210 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
211 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
212 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
214 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
H A Drender_node_mip_chain_post_process.cpp469 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
472 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
475 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
476 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
477 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()
478 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
480 parserUtil.GetRenderDataStore(jsonVal, "renderDataStoreShaderSpecialization"); in ParseRenderNodeInputs()
481 const auto ramp = parserUtil.GetStringValue(jsonVal, "ramp"); in ParseRenderNodeInputs()
483 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
H A Drender_node_bloom.cpp140 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
142 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
143 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
H A Drender_node_single_post_process.cpp509 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
511 jsonInputs_.renderPass = parserUtil.GetInputRenderPass(jsonVal, "renderPass"); in ParseRenderNodeInputs()
512 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
513 jsonInputs_.dispatchResources = parserUtil.GetInputResources(jsonVal, "dispatchResources"); in ParseRenderNodeInputs()
514 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
516 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
529 const auto shaderName = parserUtil.GetStringValue(jsonVal, "shader"); in ParseRenderNodeInputs()
534 const auto defaultOutput = parserUtil.GetStringValue(jsonVal, "defaultOutputImage"); in ParseRenderNodeInputs()
H A Drender_node_create_gpu_buffers.cpp112 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
114 jsonInputs_.gpuBufferDescs = parserUtil.GetGpuBufferDescs(jsonVal, "gpuBufferDescs"); in ParseRenderNodeInputs()
H A Drender_node_create_gpu_images.cpp263 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
265 jsonInputs_.gpuImageDescs = parserUtil.GetGpuImageDescs(jsonVal, "gpuImageDescs"); in ParseRenderNodeInputs()
H A Drender_node_shader_passes_generic.cpp371 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
373 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp1028 const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil(); in ParseRenderNodeInputs() local
1030 jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources"); in ParseRenderNodeInputs()
1031 jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore"); in ParseRenderNodeInputs()