Searched refs:playerStub (Results 1 – 3 of 3) sorted by relevance
59 …sptr<IRemoteStub<IStandardPlayerService>> playerStub = iface_cast<IRemoteStub<IStandardPlayerServi… in FuzzPlayerStubLocal() local60 if (playerStub == nullptr) { in FuzzPlayerStubLocal()68 msg.WriteInterfaceToken(playerStub->GetDescriptor()); in FuzzPlayerStubLocal()74 playerStub->OnRemoteRequest(code, msg, reply, option); in FuzzPlayerStubLocal()
208 sptr<PlayerServiceStub> playerStub; in CreatePlayerStubObject() local210 playerStub = PlayerServiceStubMem::Create(); in CreatePlayerStubObject()213 playerStub = PlayerServiceStub::Create(); in CreatePlayerStubObject()216 sptr<PlayerServiceStub> playerStub = PlayerServiceStub::Create(); in CreatePlayerStubObject()218 CHECK_AND_RETURN_RET_LOG(playerStub != nullptr, nullptr, "failed to create PlayerServiceStub"); in CreatePlayerStubObject()220 sptr<IRemoteObject> object = playerStub->AsObject(); in CreatePlayerStubObject()227 dumper.entry_ = [player = playerStub](int32_t fd) -> int32_t { in CreatePlayerStubObject()
45 sptr<PlayerServiceStub> playerStub = new(std::nothrow) PlayerServiceStub(); in Create() local46 CHECK_AND_RETURN_RET_LOG(playerStub != nullptr, nullptr, "failed to new PlayerServiceStub"); in Create()48 int32_t ret = playerStub->Init(); in Create()51 return playerStub; in Create()