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Searched refs:pointLightCount (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp131 lightCounts.pointLightCount++; in ExecuteFrame()
143 lightStruct->pointLightCount = lightCounts.pointLightCount; in ExecuteFrame()
144 …lightStruct->spotLightBeginIndex = lightCounts.directionalLightCount + lightCounts.pointLightCount; in ExecuteFrame()
H A Drender_light_helper.h39 uint32_t pointLightCount { 0u }; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_camera_controller.cpp1031 lightCounts.pointLightCount++; in UpdateLightBuffer()
1044 lightStruct->pointLightCount = lightCounts.pointLightCount; in UpdateLightBuffer()
1045 …lightStruct->spotLightBeginIndex = lightCounts.directionalLightCount + lightCounts.pointLightCount; in UpdateLightBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h409 const uint pointLightCount = uLightData.pointLightCount; in CalculateLighting() local
411 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting()
500 const uint pointLightCount = uLightData.pointLightCount; in CalculateLighting() local
502 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting()
645 const uint pointLightCount = uLightData.pointLightCount; in CalculateLighting() local
647 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting()
768 const uint pointLightCount = uLightData.pointLightCount; in CalculateLighting() local
770 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLighting()
H A D3d_dm_structures_common.h303 uint pointLightCount; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h162 const uint pointLightCount = uLightData.pointLightCount; in CalculateLightingInplace() local
164 for (uint pointIdx = 0; pointIdx < pointLightCount; ++pointIdx) { in CalculateLightingInplace()