Searched refs:psoStateHash (Results 1 – 3 of 3) sorted by relevance
85 const uint64_t psoStateHash, const LowLevelRenderPassData* renderPassData,
404 …const uint32_t subpassIndex, const uint64_t psoStateHash, const LowLevelRenderPassData* renderPass… in GetGraphicsPso() argument414 …(device_.GetBackendType() == DeviceBackendType::VULKAN) ? Hash(handle.id, psoStateHash) : handle.i… in GetGraphicsPso()
1188 uint64_t psoStateHash = stateCache.lowLevelRenderPassData.renderPassCompatibilityHash; in RenderCommand() local1190 HashCombine(psoStateHash, stateCache.pipelineDescSetHash); in RenderCommand()1195 stateCache.renderCommandBeginRenderPass->subpassStartIndex, psoStateHash, in RenderCommand()